![]() ![]() Since the world has been savaged by Zombies I don’t imagine you would have to make many toys. Jdodson: Any chance Santa Claus may show up as an in game event and fly you to the North Pole? I imagine part of the charm could be a mini game where you make toys for the worlds remaining children. ![]() All the undead simply rose up from the ground, in massive numbers. Kepa Auwae: The old classic explanation: no one knows. Jdodson: How did the Zombie-pocalypse come about in the story for Death Road To Canada? The Uniques have their own CYOA events and story events, while normal survivors have their events determined by their personality. These include Mounty, Panda Bear, and Elvis. Then there are rarer Unique Survivors, that have set attributes and names and apperances. Random faces, bodies, accessories, names, traits, and personalities mixed and matched to make a person. Kepa Auwae: Many party members are randomized. Wondering if these characters will have set abilities or if they will be randomized somewhat? Also, how will the Mounty, Panda Bear or Elvis play compared to each other? Jdodson: One feature of Death Road to Canada is the ability to randomly acquire characters for your party. Mostly we want to make it so you can play the game many times over, and still find weird little surprises. We'd also like to do rare easter eggs you can find in the cities while exploring. We also want to do more survivor personality types, more Unique Survivors, and some rare locations. Kepa Auwae: We want lots of different Choose Your Own Adventure events. Jdodson: In the Kickstarter video you mention you guys wanted to add more in game content. When you get to 200 zombies onscreen you're probably not going to survive, so it's best to get out before that happens. You really want to dash through the city, fighting when you must, as you grab whatever loot you can. Killing them can waste time and make noise, attracting more zombies. Kepa Auwae: Avoidance is usually a better strategy than killing them. I am curious if the game will require you to kill them before you progress or if avoiding them can be a viable strategy as well? Jdodson: Death Road to Canada boasts that some sections will feature 200 Zombies on screen all trying for your brains. Some time later I learned of Paul Pridham through his work, and we made Punch Quest together. I convinced the others and we just went for it. I just kind of arbitrarily decided to make games one night, probably due to working swing shifts. Long after we stopped playing that game, we still hung out in a chat channel we made for it. Kepa Auwae: We met through an old MMO called Asheron's Call. How did you guys meet and at what point did you decide you needed to start making games? Jdodson: Rocketcat Games is made up of 3 guys that all live in different states. ![]() Wasteland Kings was also an inspiration for the animations, and then there's stuff like River City Ransom and Walking Dead and older zombie movies where you have the group conflicts. But then we decided to make it more of a road trip, like Oregon trail but with way more focus on the Choose Your Own Adventure stuff and with new action-adventure city exploration. Kepa Auwae: Initially it was going to be similar to Sarah Northway's "Rebuild", so that was the initial spark. Jdodson: Where did the inspiration for Death Road to Canada come from? Tarn and Zach were a huge help, especially since my voice gave out halfway through. Got to meet a lot of people and other developers, and people seemed to respond well to the game due to the promises of teaching dogs how to drive cars. Kepa Auwae: Thanks, glad you liked it! PAX 2013 did really well. How did your experience at PAX 2013 go and how do you think people responded to the game? Did Tarn and Zach bring the star-power the booth needed? Jdodson: For me, Death Road To Canada was one of the most compelling games at PAX. I want to thank Kepa Auwae and Rocketcat Games for doing the interview and I wish them to a speedy game launch and Kickstarter funding! I want to give the game more exposure on the site because this game needs to be made. ![]() It has 21 days to for its Kickstarter and it is doing quite well. Death Road to Canada was one of those games I was very impressed with at PAX 2013. ![]()
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